Files
fps_project_1/addons/terrain_3d/extras/region_mover.gd
2025-03-31 14:14:50 -05:00

53 lines
1.7 KiB
GDScript

# This script can be used to move your regions by an offset.
# Eventually this tool will find its way into a built in UI
#
# Attach it to your Terrain3D node
# Save and reload your scene
# Select your Terrain3D node
# Enter a valid `offset` where all regions will be within -16, +15
# Run it
# It should unload the regions, rename files, and reload them
# Clear the script and resave your scene
@tool
extends Terrain3D
@export var offset: Vector2i
@export var run: bool = false : set = start_rename
func start_rename(val: bool = false) -> void:
if val == false or offset == Vector2i.ZERO:
return
var dir_name: String = data_directory
data_directory = ""
var dir := DirAccess.open(dir_name)
if not dir:
print("An error occurred when trying to access the path: ", data_directory)
return
var affected_files: PackedStringArray
var files: PackedStringArray = dir.get_files()
for file_name in files:
if file_name.match("terrain3d*.res") and not dir.current_is_dir():
var region_loc: Vector2i = Terrain3DUtil.filename_to_location(file_name)
var new_loc: Vector2i = region_loc + offset
if new_loc.x < -16 or new_loc.x > 15 or new_loc.y < -16 or new_loc.y > 15:
push_error("New location %.0v out of bounds for region %.0v. Aborting" % [ new_loc, region_loc ])
return
var new_name: String = "tmp_" + Terrain3DUtil.location_to_filename(new_loc)
dir.rename(file_name, new_name)
affected_files.push_back(new_name)
print("File: %s renamed to: %s" % [ file_name, new_name ])
for file_name in affected_files:
var new_name: String = file_name.trim_prefix("tmp_")
dir.rename(file_name, new_name)
print("File: %s renamed to: %s" % [ file_name, new_name ])
data_directory = dir_name
EditorInterface.get_resource_filesystem().scan()