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fps_project_1/assets/crosshair.tscn
2025-03-18 15:27:31 -05:00

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[gd_scene load_steps=5 format=3 uid="uid://8kmjybgrobj1"]
[ext_resource type="Texture2D" uid="uid://dumgg4fq1ngbj" path="res://assets/UI/Crosshair/SVG/reticle_outer.svg" id="1_5bf65"]
[ext_resource type="Texture2D" uid="uid://cpe2ehq1vtj25" path="res://assets/UI/Crosshair/SVG/reticle_inner.svg" id="2_yawbq"]
[ext_resource type="Texture2D" uid="uid://h2tp42xntorm" path="res://assets/UI/Crosshair/SVG/Stamina_White.svg" id="3_spf5y"]
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_ytfhs"]
[node name="Crosshair" type="Control"]
layout_mode = 3
anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
[node name="Crosshair" type="TextureRect" parent="." groups=["hud"]]
layout_mode = 0
offset_right = 396.0
offset_bottom = 396.0
texture = ExtResource("1_5bf65")
expand_mode = 3
stretch_mode = 4
[node name="CrosshairCenter" type="TextureRect" parent="." groups=["hud"]]
layout_mode = 0
offset_right = 396.0
offset_bottom = 396.0
scale = Vector2(0.02, 0.02)
texture = ExtResource("2_yawbq")
expand_mode = 3
stretch_mode = 4
[node name="StaminaBar" type="TextureProgressBar" parent="."]
material = SubResource("CanvasItemMaterial_ytfhs")
layout_mode = 0
offset_right = 370.0
offset_bottom = 370.0
scale = Vector2(0.3, 0.3)
value = 49.0
fill_mode = 5
texture_progress = ExtResource("3_spf5y")