Files
fps_project_1/scripts/bullet_fake.gd
2024-07-14 13:13:05 -05:00

20 lines
510 B
GDScript

extends Node3D
var bullet_speed
var bullet_drop
var random_spread_amt
var bullet_damage
@onready var mesh = $gunbullet1
@onready var timer = $Timer
@onready var gunbullet1 = $gunbullet1/Cylinder
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
position += transform.basis * Vector3(0, 0, -bullet_speed) * delta
rotation.x = clamp(rotation.x - delta * bullet_drop,deg_to_rad(-90),deg_to_rad(90))
await get_tree().create_timer(.01).timeout
queue_free()