Files
fps_project_1/scripts/room_check.gd

24 lines
553 B
GDScript

extends Node
signal room_entered()
signal room_exited()
@export var one_way = false
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
add_to_group("room_check")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node3D) -> void:
if body.is_in_group("player"):
get_parent().room_entered()
func _on_body_exited(body: Node3D) -> void:
if !one_way:
if body.is_in_group("player"):
get_parent().room_exited()