42 lines
1.0 KiB
GDScript
42 lines
1.0 KiB
GDScript
extends Node3D
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var bullet_speed
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var bullet_drop
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var random_spread_amt
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var bullet_damage
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var instance_bullethole
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var bullet_force_mod = 1.0
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var distance_from_player
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var player_position
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var player_velocity
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var bullet_active = true
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@onready var mesh = $gunbullet1/Cylinder
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@onready var particles = $GPUParticles3D
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@onready var enemy_particles = $GPUParticlesEnemy
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@onready var hit_indicator = $Audio/HitIndicator
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@onready var ray: RayCast3D = $RayCast3D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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visible = false
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _physics_process(delta):
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position += transform.basis * Vector3(0, 0, -bullet_speed) * delta
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distance_from_player = abs(self.global_position - player_position)
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if distance_from_player.length() > 1.5:
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visible = true
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if ray.is_colliding() and !ray.get_collider().is_in_group("player"):
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mesh.visible = false
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ray.enabled = false
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await get_tree().create_timer(1.0).timeout
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queue_free()
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