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fps_project_1/assets/target_marker.tscn

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[gd_scene load_steps=4 format=3 uid="uid://bwimv1ed6o85e"]
[sub_resource type="SphereMesh" id="SphereMesh_ejmtl"]
radius = 0.05
height = 0.1
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fmyhe"]
shading_mode = 0
albedo_color = Color(0, 1, 0, 0.870588)
[sub_resource type="CylinderMesh" id="CylinderMesh_0f8ut"]
top_radius = 0.1
bottom_radius = 0.01
[node name="ShootMarker" type="Node3D" groups=["target_marker"]]
[node name="Sphere" type="MeshInstance3D" parent="."]
transform = Transform3D(0.395, 0, 0, 0, -1.7266e-08, -0.395, 0, 0.395, -1.7266e-08, 0, 0, 0)
mesh = SubResource("SphereMesh_ejmtl")
skeleton = NodePath("../MeshHandle")
surface_material_override/0 = SubResource("StandardMaterial3D_fmyhe")
[node name="MeshHandle" type="Node3D" parent="."]
transform = Transform3D(0.395, 0, 0, 0, -1.7266e-08, -0.395, 0, 0.395, -1.7266e-08, 0, 0, 0)
[node name="Mesh" type="MeshInstance3D" parent="MeshHandle"]
transform = Transform3D(1.673, 0, 0, 0, 1.30515, 2.84217e-14, 0, -1.77636e-14, 1.673, 0, 1.30732, -1.34336e-08)
mesh = SubResource("CylinderMesh_0f8ut")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("StandardMaterial3D_fmyhe")