Files
fps_project_1/scripts/HelperFuncs.gd

91 lines
2.4 KiB
GDScript

@tool
extends Node
var letter_to_number = {
"A": 1, "B": 2, "C": 3, "D": 4, "E": 5,
"F": 6, "G": 7, "H": 8, "I": 9, "J": 10,
"K": 11, "L": 12, "M": 13, "N": 14, "O": 15,
"P": 16, "Q": 17, "R": 18, "S": 19, "T": 20,
"U": 21, "V": 22, "W": 23, "X": 24, "Y": 25, "Z": 26
}
## ANGLES
# Check if a colliding body is aligned within a given angle of the object
# max_angle_diff --- note: set to 1 if angle won't be counted
# currently only works when objects are scaled (1,1,1)
func angle_velocity_aligned(source:Node, source_angle:Vector3, body:Node, max_angle_diff:Vector3):
var obj_direction = source.basis * source_angle
var player_direction = body.velocity.normalized()
var diff = abs(abs(obj_direction) - abs(player_direction))
if diff.x <= max_angle_diff.x and diff.y <= max_angle_diff.y and diff.z <= max_angle_diff.z:
return true
else:
return false
#pass in a dictornary of weighted random choices, returns id of selection
func weighted_random(choices):
var sum_of_choices = 0.0
#Get sum of all choices
for i in choices:
sum_of_choices += choices[i]
var random_number = randf_range(0,sum_of_choices)
print("----------------------------------------------------------------")
print("CHOICES: ",choices)
print("SUM OF CHOICES: ",sum_of_choices)
print("RANDOM NUMBER: ",random_number)
for i in choices:
if random_number < choices[i]:
print("SELECTION: ", i)
print("----------------------------------------------------------------")
return i
random_number -= choices[i]
func only_valid_chars(input_string: String) -> String:
var valid_chars = ""
for char in input_string:
if char.is_valid_identifier():
valid_chars += char
return valid_chars
func checksum(check_data):
var mult = 0.0
var div : float = 0.0
var checksum : float = 0.0
var index = 0.0
for data in check_data:
#get value from names
if data is String:
var stringnumber = 0
var letter_index = 0
for char in data:
if char.is_valid_identifier():
if letter_to_number.has(char.to_upper()):
stringnumber += letter_to_number[char.to_upper()]
letter_index += 1
print("stringnumber : ",stringnumber)
data = stringnumber + letter_index
if data == null or data ==0:
data = TAU
if data > div:
div = data
if index == 0:
mult = PI * data
checksum += mult * data
mult = PI * data
print("DATA : ",data," | MULT : ",mult)
index += 1
checksum = checksum/div
print(checksum)
return checksum