Files
fps_project_1/scripts/boombox.gd

32 lines
817 B
GDScript

extends RigidBody3D
@export var broken_object : Resource
@onready var music = $Music/AudioStreamPlayer3D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func interact():
if music.is_playing():
music.stop()
else:
music.play()
func breaking(current_velocity):
var spawn_broken = broken_object.instantiate()
spawn_broken.position = global_position
spawn_broken.transform.basis = global_transform.basis
spawn_broken.rotation = rotation
var pieces = spawn_broken.get_children()
for piece in pieces:
if piece is RigidBody3D:
piece.linear_velocity += current_velocity
get_tree().get_root().add_child(spawn_broken)
queue_free()