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fps_project_1/scripts/weapon_resource.gd

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1.5 KiB
GDScript

extends Resource
class_name weapon_resource
@export var gun_name : String
@export var gun_icon : Texture2D
@export var path : String
@export_enum("Projectile","Melee","Tracker") var weapon_type = 0
@export_enum("Mag","Revolver","Bolt Action") var reload_type = 0
@export var bullet : bullet_resource
@export_enum("Auto", "Single", "Burst") var fire_mode: int
@export var fov_zoom_amt = .98
@export var crosshair_radius = 50
@export var ads : bool = false
@export var recoil_amount : Vector3 = Vector3(.05,.05,.05)
@export var kick_amount : float = .1
@export var max_ammo = 15
@export var start_mags = 3
@export var bullet_damage = 1
@export var smoke_enabled : bool = false
@export var bullet_force_mod = 5.0
@export var bullet_speed = 600
@export_group("Gun Assets")
@export var casing : Resource
@export var mag : Resource
@export_group("Vibration Settings")
@export var vibration_weak_magnitude : float = .1
@export var vibration_strong_magnitude : float = .5
@export var vibration_duration = .1
@export_group("Revolver Settings")
@export var chamber_rot_amount = 60.0 ## In degrees per bullet fired
@export_group("Shotgun Settings")
@export var shotgun_spread : Vector3 = Vector3(.1,.1,.1)
@export var pellets_per_shot : int = 20
@export_group("Rocket Settings")
@export var blast_power : float = 50.0
@export_group("Tracker Settings")
@export var tracker_asset : Resource
@export_group("Hitscan Settings")
@export var hitscan_range : float = 100 ##for hitscan and melee weapons