Files
fps_project_1/scripts/door.gd

27 lines
519 B
GDScript

extends MeshInstance3D
@export var anim_player : Node
@export var door_open_start : bool = false
var door_open : bool
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
door_open = door_open_start
if door_open:
open()
else:
close()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func open():
door_open = true
anim_player.play("open")
func close():
door_open = false
anim_player.play("close")