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fps_project_1/assets/materials/glass.tres

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[gd_resource type="StandardMaterial3D" load_steps=7 format=3 uid="uid://hg5phpsguoh5"]
[sub_resource type="Gradient" id="Gradient_wmskm"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_cprqi"]
noise_type = 2
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_twkyn"]
width = 1024
height = 1024
as_normal_map = true
color_ramp = SubResource("Gradient_wmskm")
noise = SubResource("FastNoiseLite_cprqi")
[sub_resource type="Gradient" id="Gradient_vbylo"]
offsets = PackedFloat32Array(0.42069, 0.993103, 1)
colors = PackedColorArray(0, 0, 0, 1, 0.926175, 0.926175, 0.926175, 1, 1, 1, 1, 1)
[sub_resource type="FastNoiseLite" id="FastNoiseLite_wmskm"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_cprqi"]
width = 1024
height = 1024
seamless = true
color_ramp = SubResource("Gradient_vbylo")
noise = SubResource("FastNoiseLite_wmskm")
[resource]
albedo_color = Color(0.1782, 0.55728, 0.81, 0.568627)
metallic = 1.0
metallic_specular = 1.0
roughness_texture = SubResource("NoiseTexture2D_cprqi")
normal_enabled = true
normal_scale = 0.1
normal_texture = SubResource("NoiseTexture2D_twkyn")
backlight = Color(1, 1, 1, 1)
refraction_enabled = true
uv1_scale = Vector3(0.08, 0.08, 0.08)
uv1_triplanar = true