43 lines
1.5 KiB
GDScript
43 lines
1.5 KiB
GDScript
extends Resource
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class_name weapon_resource
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@export var gun_name : String
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@export var gun_icon : Texture2D
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@export var path : String
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@export_enum("Projectile","Melee","Tracker") var weapon_type = 0
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@export_enum("Mag","Revolver","Bolt Action") var reload_type = 0
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@export var bullet : bullet_resource
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@export_enum("Auto", "Single", "Burst") var fire_mode: int
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@export var fov_zoom_amt = .98
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@export var crosshair_radius = 50
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@export var ads : bool = false
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@export var recoil_amount : Vector3 = Vector3(.05,.05,.05)
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@export var crosshair_jump_amount : int = 10
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@export var kick_amount : float = .1
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@export var max_ammo = 15
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@export var start_mags = 3
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@export var bullet_damage = 1
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@export var smoke_enabled : bool = false
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@export var bullet_force_mod = 5.0
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@export var bullet_speed = 600
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@export_group("Gun Assets")
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@export var casing : Resource
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@export var mag : Resource
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@export_group("Vibration Settings")
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@export var vibration_weak_magnitude : float = .1
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@export var vibration_strong_magnitude : float = .5
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@export var vibration_duration = .1
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@export_group("Revolver Settings")
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@export var chamber_rot_amount = 60.0 ## In degrees per bullet fired
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@export_group("Shotgun Settings")
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@export var shotgun_spread : Vector3 = Vector3(.1,.1,.1)
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@export var pellets_per_shot : int = 20
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@export_group("Rocket Settings")
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@export var blast_power : float = 50.0
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@export_group("Tracker Settings")
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@export var tracker_asset : Resource
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@export_group("Hitscan Settings")
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@export var hitscan_range : float = 100 ##for hitscan and melee weapons
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var calculated_rigidbody_spawn_velocity = {}
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