21 lines
791 B
GDScript
21 lines
791 B
GDScript
extends StaticBody3D
|
|
|
|
@onready var currently_held_money: Label3D = $"Currently Held Money"
|
|
@onready var deposited: Label3D = $Deposited
|
|
@onready var leaderboard_name: Label3D = $"Leaderboard Name"
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready() -> void:
|
|
pass # Replace with function body.
|
|
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
func _process(delta: float) -> void:
|
|
currently_held_money.text = "cash on hand: $" + str(int(GameGlobals.money))
|
|
deposited.text = "deposited: $" + str(GameGlobals.deposited_money)
|
|
leaderboard_name.text = str(GameGlobals.all_user_leaderboards[GameGlobals.user_id][GameGlobals.last_leaderboard_id])
|
|
|
|
func interact():
|
|
SignalBus.emit_signal("money_deposited")
|
|
Cloud.save_leaderboard_data()
|