12 lines
240 B
GDScript
12 lines
240 B
GDScript
extends Area3D
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@export var damage : float = 1
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signal body_part_hit(dam,bullet_damage)
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func hit(bullet_damage):
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emit_signal("body_part_hit", damage, bullet_damage)
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#func _on_body_entered(body: Node3D) -> void:
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#hit(body.bullet_damage)
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