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fps_project_1/ai_test_scene.tscn20492494429.tmp

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[gd_scene load_steps=12 format=3 uid="uid://cfaydhd6u5bmb"]
[ext_resource type="Script" uid="uid://bkii8jwf0k7tq" path="res://scripts/LevelManager.gd" id="1_wa46b"]
[ext_resource type="PackedScene" uid="uid://24slv0pyxcd5" path="res://assets/level_bounds.tscn" id="2_a2a5u"]
[ext_resource type="PackedScene" uid="uid://cwy8iv8nlwqrc" path="res://assets/realtime_day_night_cycle.tscn" id="2_i7wgr"]
[ext_resource type="PackedScene" uid="uid://bj1y0fbjtul4a" path="res://post_processing.tscn" id="3_a2a5u"]
[ext_resource type="Material" uid="uid://br2pyyyl2n3cx" path="res://assets/materials/prototype/prototype1.tres" id="4_t6ubg"]
[ext_resource type="Script" uid="uid://12l74jckdnpl" path="res://scripts/room_manager.gd" id="5_sdike"]
[ext_resource type="PackedScene" uid="uid://c7dhavrt11u55" path="res://enemy_spawner.tscn" id="6_5u3xe"]
[ext_resource type="PackedScene" uid="uid://drwae3loscbw7" path="res://assets/player.tscn" id="7_540vx"]
[ext_resource type="PackedScene" uid="uid://dvmqvjrnt4sgh" path="res://respawn_enemies_button.tscn" id="7_i7wgr"]
[sub_resource type="BoxShape3D" id="BoxShape3D_t6ubg"]
size = Vector3(92.25, 82.386, 76.6396)
[sub_resource type="NavigationMesh" id="NavigationMesh_wa46b"]
vertices = PackedVector3Array(-2.62451, 1, 8.13086, -2.62451, 1, 1.63086, -4.87451, 1, 1.38086, -18.1245, 1, 8.13086, -4.87451, 1, -1.36914, -2.62451, 1, -1.61914, -2.62451, 1, -8.11914, -18.1245, 1, -8.11914, 2.62549, 1, -1.61914, 2.62549, 1, -8.11914, 4.87549, 1, 1.38086, 2.62549, 1, 1.63086, 2.62549, 1, 8.13086, 18.1255, 1, 8.13086, 4.87549, 1, -1.36914, 18.1255, 1, -8.11914, -3.87451, 4.5, -0.619141, -3.87451, 4.5, 0.630859, 3.87549, 4.5, 0.630859, 3.87549, 4.5, -0.619141, -3.62451, 1, -0.369141, -3.62451, 1, 0.380859, 3.62549, 1, 0.380859, 3.62549, 1, -0.369141)
polygons = [PackedInt32Array(1, 0, 2), PackedInt32Array(2, 0, 3), PackedInt32Array(5, 4, 6), PackedInt32Array(6, 4, 7), PackedInt32Array(2, 3, 4), PackedInt32Array(4, 3, 7), PackedInt32Array(6, 9, 5), PackedInt32Array(5, 9, 8), PackedInt32Array(11, 10, 12), PackedInt32Array(12, 10, 13), PackedInt32Array(8, 9, 14), PackedInt32Array(14, 9, 15), PackedInt32Array(14, 15, 10), PackedInt32Array(10, 15, 13), PackedInt32Array(19, 18, 16), PackedInt32Array(16, 18, 17), PackedInt32Array(23, 22, 20), PackedInt32Array(20, 22, 21), PackedInt32Array(1, 11, 0), PackedInt32Array(0, 11, 12)]
[node name="AI Test Scene" type="Node3D"]
script = ExtResource("1_wa46b")
[node name="LevelBounds" parent="." instance=ExtResource("2_a2a5u")]
[node name="CollisionShape3D" type="CollisionShape3D" parent="LevelBounds"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -16.9679, 0)
shape = SubResource("BoxShape3D_t6ubg")
[node name="Player" parent="." instance=ExtResource("7_540vx")]
transform = Transform3D(-0.691652, 0, -0.722231, 0, 1, 0, 0.722231, 0, -0.691652, 0.224148, 1.46383, -4.4728)
[node name="Realtime Day Night Cycle" parent="." instance=ExtResource("2_i7wgr")]
[node name="PostProcessing" parent="." instance=ExtResource("3_a2a5u")]
[node name="NavigationRegion3D" type="NavigationRegion3D" parent="."]
navigation_mesh = SubResource("NavigationMesh_wa46b")
[node name="CSGBox3D" type="CSGBox3D" parent="NavigationRegion3D"]
material_override = ExtResource("4_t6ubg")
use_collision = true
size = Vector3(37.249, 1, 17.2383)
material = ExtResource("4_t6ubg")
[node name="CSGBox3D2" type="CSGBox3D" parent="NavigationRegion3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.84595, 0)
material_override = ExtResource("4_t6ubg")
use_collision = true
size = Vector3(8.57251, 4.69189, 1.95508)
material = ExtResource("4_t6ubg")
[node name="Level" type="Node3D" parent="."]
script = ExtResource("5_sdike")
start_enemies = 1
[node name="RespawnEnemies" parent="Level" instance=ExtResource("7_i7wgr")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.28023, 1.45981, -1.07754)
[node name="EnemySpawner" parent="Level" instance=ExtResource("6_5u3xe")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.291284, 1, 3.32874)