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fps_project_1/default_bus_layout.tres
2024-07-14 13:13:05 -05:00

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[gd_resource type="AudioBusLayout" load_steps=3 format=3 uid="uid://m7hsnkhwhnx"]
[sub_resource type="AudioEffectPitchShift" id="AudioEffectPitchShift_qiw0e"]
resource_name = "PitchShift"
pitch_scale = 0.2
[sub_resource type="AudioEffectReverb" id="AudioEffectReverb_bsp16"]
resource_name = "Reverb"
room_size = 1.0
damping = 0.1
wet = 0.1
[resource]
bus/0/effect/0/effect = SubResource("AudioEffectPitchShift_qiw0e")
bus/0/effect/0/enabled = false
bus/1/name = &"SFX"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = &"Master"
bus/1/effect/0/effect = SubResource("AudioEffectReverb_bsp16")
bus/1/effect/0/enabled = false