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fps_project_1/bullet3.gd
2024-07-14 13:13:05 -05:00

24 lines
478 B
GDScript

extends AnimatableBody3D
const SPEED = 30.0
@onready var mesh = $MeshInstance3D
@onready var ray = $RayCast3D
@onready var particles = $GPUParticles3D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
position += transform.basis * Vector3(0, 0, -SPEED) * delta
func _on_timer_timeout():
queue_free()