Files
fps_project_1/scripts/target_1.gd
2025-03-24 08:40:29 -05:00

23 lines
630 B
GDScript

extends StaticBody3D
@export var remove_targets_on_reload = false
@onready var ray_cast_3d: RayCast3D = $RayCast3D
const TARGET_MARKER = preload("res://assets/target_marker.tscn")
func _ready() -> void:
SignalBus.player_reloading.connect(remove_targets)
func remove_targets():
if remove_targets_on_reload:
for i in get_children():
if i.is_in_group("target_marker"):
i.queue_free()
func add_marker(collision_point,bullet_rotation):
var instance_marker = TARGET_MARKER.instantiate()
add_child(instance_marker)
instance_marker.global_position = collision_point
instance_marker.global_rotation = bullet_rotation