106 lines
3.2 KiB
GDScript
106 lines
3.2 KiB
GDScript
@tool
|
|
extends Node
|
|
|
|
@export_tool_button("Generate Playlist")
|
|
var playlist_action : Callable = func(): generate_test_playlist()
|
|
|
|
@export var checksum_test = false
|
|
@export var load_playlist_from_file = false
|
|
@export var hub_world : level_resource
|
|
@export var maps_in_rotation : Array[level_resource] = []
|
|
@export var gamemodes_in_rotation : Array[gamemode]= []
|
|
@export var levels_per_round : int = 5
|
|
@export var rounds_per_match : int = 3
|
|
@export var matches_per_year : int = 52
|
|
|
|
func generate_playlist() -> void:
|
|
var playlist_name = only_valid_chars(GameGlobals.all_user_leaderboards[GameGlobals.user_id][GameGlobals.last_leaderboard_id])
|
|
var playlist = []
|
|
print("PLAYLIST CREATED FOR THE : ",playlist_name)
|
|
for h in matches_per_year:
|
|
var matches = []
|
|
for i in rounds_per_match:
|
|
var round = []
|
|
for x in levels_per_round:
|
|
var gamemode_path = gamemodes_in_rotation.pick_random().resource_path
|
|
var level_selection = maps_in_rotation.pick_random()
|
|
var level_details = {
|
|
"level_path" : level_selection.level_path,
|
|
"level_name" : level_selection.level_name,
|
|
"gamemode_path" : gamemode_path
|
|
}
|
|
round.append(level_details)
|
|
matches.append(round)
|
|
playlist.append(matches)
|
|
|
|
save_playlist(playlist)
|
|
|
|
func generate_test_playlist():
|
|
var playlist_name = "TEST2"
|
|
var playlist = []
|
|
var seed_to_use
|
|
|
|
if playlist_name:
|
|
seed_to_use = hash(playlist_name)
|
|
else:
|
|
seed_to_use = randi()
|
|
|
|
seed(seed_to_use)
|
|
|
|
|
|
for h in matches_per_year:
|
|
var matches = []
|
|
for i in rounds_per_match:
|
|
var round = []
|
|
for x in levels_per_round:
|
|
var gamemode_path = gamemodes_in_rotation.pick_random().resource_path
|
|
var level_selection = maps_in_rotation.pick_random()
|
|
var level_details = {
|
|
"level_path" : level_selection.level_path,
|
|
"level_name" : level_selection.level_name,
|
|
"gamemode_path" : gamemode_path
|
|
}
|
|
round.append(level_details)
|
|
matches.append(round)
|
|
playlist.append(matches)
|
|
|
|
GameGlobals.playlist = playlist
|
|
|
|
func only_valid_chars(input_string: String) -> String:
|
|
var valid_chars = ""
|
|
|
|
for char in input_string:
|
|
if char.is_valid_identifier():
|
|
valid_chars += char
|
|
elif char == " ":
|
|
valid_chars += "_"
|
|
|
|
return valid_chars
|
|
|
|
func save_playlist(playlist):
|
|
var playlist_name = str(only_valid_chars(GameGlobals.all_user_leaderboards[GameGlobals.user_id][GameGlobals.last_leaderboard_id]))
|
|
var playlist_path : String = "user://"+ playlist_name + "_playlist.save"
|
|
var file = FileAccess.open(playlist_path, FileAccess.WRITE)
|
|
file.store_var(only_valid_chars(GameGlobals.all_user_leaderboards[GameGlobals.user_id][GameGlobals.last_leaderboard_id]))
|
|
file.store_var(playlist)
|
|
file.close()
|
|
|
|
func load_playlist():
|
|
var playlist_path : String = "user://" + str(GameGlobals.all_user_leaderboards[GameGlobals.user_id][GameGlobals.last_leaderboard_id]) + "_playlist.save"
|
|
if FileAccess.file_exists(playlist_path):
|
|
var file = FileAccess.open(playlist_path, FileAccess.READ)
|
|
var key = file.get_var()
|
|
var playlist = file.get_var()
|
|
print("KEY : ",key)
|
|
GameGlobals.playlist_test = playlist
|
|
GameGlobals.current_match = playlist[0]
|
|
file.close()
|
|
else:
|
|
print("no data saved, generating new playlist...")
|
|
generate_playlist()
|
|
|
|
|
|
|
|
func _on_gui_input(event: InputEvent) -> void:
|
|
generate_playlist()
|