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fps_project_1/assets/weaponresources/machete.tres

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[gd_resource type="Resource" script_class="weapon_resource" load_steps=3 format=3 uid="uid://cn6axgvd75xt7"]
[ext_resource type="Texture2D" uid="uid://1upy05l2sd3o" path="res://assets/Textures/ObjectTextures/Machete.png" id="1_c6dni"]
[ext_resource type="Script" uid="uid://d0cf6xsxkf0h" path="res://scripts/weapon_resource.gd" id="2_nfg5p"]
[resource]
script = ExtResource("2_nfg5p")
gun_name = "machete"
gun_icon = ExtResource("1_c6dni")
path = "res://assets/machete.tscn"
weapon_type = 1
reload_type = 0
fire_mode = 1
fov_zoom_amt = 0.98
crosshair_radius = 100
ads = false
recoil_amount = Vector3(0, 0.05, 0.05)
crosshair_jump_amount = 10
kick_amount = 0.1
max_ammo = 0
start_mags = 0
bullet_damage = 5
smoke_enabled = false
bullet_force_mod = 5.0
bullet_speed = 600
vibration_weak_magnitude = 0.1
vibration_strong_magnitude = 0.5
vibration_duration = 0.1
chamber_rot_amount = 60.0
shotgun_spread = Vector3(0.1, 0.1, 0.1)
pellets_per_shot = 20
blast_power = 50.0
hitscan_range = 100.0