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fps_project_1/assets/dead_mask.tscn
2024-11-06 16:47:18 -06:00

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[gd_scene load_steps=3 format=3 uid="uid://h115ha7c1pwt"]
[sub_resource type="SphereMesh" id="SphereMesh_yu0ox"]
flip_faces = true
radius = 10.0
height = 20.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_b8pc5"]
shading_mode = 0
albedo_color = Color(0, 0, 0, 1)
[node name="DeadMask" type="Node3D"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
mesh = SubResource("SphereMesh_yu0ox")
surface_material_override/0 = SubResource("StandardMaterial3D_b8pc5")