Files
fps_project_1/scripts/mag1.gd

18 lines
379 B
GDScript

extends RigidBody3D
@onready var collision_shape = $CollisionShape3D
# Called when the node enters the scene tree for the first time.
func _ready():
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_timer_timeout():
collision_shape.disabled = true
await get_tree().create_timer(1).timeout
queue_free()