Files
fps_project_1/scripts/bullet_resource.gd

9 lines
308 B
GDScript

extends Resource
class_name bullet_resource
@export var asset : Resource
@export var price : int = 1
@export_enum("Light", "Medium", "Heavy", "Shotgun", "Rocket","Special") var ammo_type: int #Special ammo is stored by bullet name
@export var special_bullet_name : String
@export var bullet_hole : Resource