Files
fps_project_1/scripts/cannon.gd

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1.4 KiB
GDScript

extends Node3D
@export var CANNON_MIN_POWER = 7
@export var CANNON_MAX_POWER = 20
@export var TIMER_MIN = 0.0
@export var TIMER_MAX = 20.0
@onready var item_pickup = preload("res://assets/item_pickup.tscn")
@onready var timer = $Timer
@onready var cannonparticles = $cannonparticles
@onready var cannon_dir = $RayCast3D
@onready var fire_audio = $Audio/FireAudio
@onready var level_control = get_tree().current_scene
var fire = true
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass #self.rotation += Vector3(0,0,0) * delta
func _on_timer_timeout():
# Random Variables
var lv_y = randf_range(CANNON_MIN_POWER,CANNON_MAX_POWER)
var rand_timer = randf_range(TIMER_MIN,TIMER_MAX)
# Reset Timer
timer.wait_time = rand_timer #rand_timer
# Shoot that shit
var pickup_spawn = item_pickup.instantiate()
var item_stats = level_control.pickup_spawn(false)
##SET VARIABLES
pickup_spawn.pickup_type = item_stats["pickup_type"]
pickup_spawn.ammo_type = item_stats["ammo_type"]
pickup_spawn.value = item_stats["value"]
pickup_spawn.position = cannon_dir.global_position
pickup_spawn.transform.basis = cannon_dir.global_transform.basis
pickup_spawn.linear_velocity += cannon_dir.global_transform.basis * Vector3(0,lv_y,0)
fire_audio.play()
get_parent().add_child(pickup_spawn)