Files
fps_project_1/scripts/EnemyTarget.gd
2025-04-24 17:03:01 -05:00

12 lines
240 B
GDScript

extends Area3D
@export var damage : float = 1
signal body_part_hit(dam,bullet_damage)
func hit(bullet_damage):
emit_signal("body_part_hit", damage, bullet_damage)
#func _on_body_entered(body: Node3D) -> void:
#hit(body.bullet_damage)