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fps_project_1/enemyTargetMarker.tscn
2025-05-04 23:35:43 -05:00

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[gd_scene load_steps=3 format=3 uid="uid://355yvs3w3cc2"]
[sub_resource type="CylinderMesh" id="CylinderMesh_oai8k"]
top_radius = 0.05
bottom_radius = 0.05
height = 20.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_oai8k"]
transparency = 1
albedo_color = Color(0, 1, 0, 0.498039)
emission_enabled = true
emission = Color(0, 1, 0, 1)
emission_energy_multiplier = 10.0
[node name="enemyTargetMarker" type="Node3D"]
[node name="Node3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10, 0)
mesh = SubResource("CylinderMesh_oai8k")
surface_material_override/0 = SubResource("StandardMaterial3D_oai8k")