Files
fps_project_1/scripts/switch_basic.gd

47 lines
1.1 KiB
GDScript

extends Node
@export var switch_override : bool = false
@export var start_on : bool = false
@export var toggle_enabled : bool = false
@export var bullet_enabled : bool = true
@export var timer_enabled : bool = false
@export var timer_duration : float = 2.0
var switched_on : bool
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
add_to_group("switch")
add_to_group("interact")
switched_on = start_on
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func switch():
if toggle_enabled:
if switched_on == true:
switched_on = false
SignalBus.emit_signal("switch_changed")
else:
switched_on = true
SignalBus.emit_signal("switch_changed")
if timer_enabled:
start_timer()
else:
switched_on = true
SignalBus.emit_signal("switch_changed")
if timer_enabled:
start_timer()
func start_timer():
await get_tree().create_timer(timer_duration).timeout
_on_timer_timeout()
func _on_timer_timeout():
switched_on = false
SignalBus.emit_signal("switch_changed")