17 lines
358 B
GDScript
17 lines
358 B
GDScript
extends Node3D
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@onready var fire_smoke: GPUParticles3D = $fire_smoke
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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fire_smoke.emitting = true
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_timer_timeout() -> void:
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queue_free()
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