Files
fps_project_1/scripts/wiggle_platform_1.gd
2025-05-06 15:54:40 -05:00

28 lines
734 B
GDScript

extends Node3D
@export var wiggle_amount : Vector3 = Vector3(3,3,3)
@export var move_speed : float = 1.0
var start_position
var wiggle_point
func _ready() -> void:
start_position = global_position
get_random_wiggle_pos()
func _process(delta: float) -> void:
move_to_wiggle_point(delta)
func get_random_wiggle_pos():
var x = randf_range(-wiggle_amount.x,wiggle_amount.x)
var y = randf_range(-wiggle_amount.y,wiggle_amount.y)
var z = randf_range(-wiggle_amount.z,wiggle_amount.z)
wiggle_point = Vector3(x,y,z) + start_position
func move_to_wiggle_point(delta):
if global_position.distance_to(wiggle_point) < .1:
get_random_wiggle_pos()
else:
global_position = lerp(global_position,wiggle_point,delta * move_speed)