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fps_project_1/scripts/vendingmahcine.gd

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2.4 KiB
GDScript

extends Node3D
@export var item : Resource
@export var is_pickup : bool = false
@export var is_random : bool = false
@export_enum("Ammo", "Stamina", "Health", "Money","Weapon") var pickup_type: int
@export var pickup_amount : int
@export var item_name : String
@export var item_price : int
@export var number_uses = 1
@onready var anim_player = $AnimationPlayer
@onready var vend_ray = $VendRay
@onready var price_label = $Price
@onready var item_label: Label3D = $"Item"
@onready var level_control = get_tree().current_scene
var active = true
# Called when the node enters the scene tree for the first time.
func _ready():
if active == true:
price_label.text = str("$",item_price)
item_label.text = str(item_name)
else:
price_label.text = "offline"
func interact():
if active == true:
if GameGlobals.money >= item_price:
GameGlobals.money -= item_price
anim_player.play("vend")
price_label.text = "vending..."
else:
var original_text = price_label.text
price_label.text = "too poor"
await get_tree().create_timer(2.0).timeout
price_label.text = original_text
func vend():
var item_vend
if is_pickup:
item_vend = level_control.ITEM_PICKUP.instantiate()
var item_stats
item_stats = level_control.pickup_spawn(is_random)
##SET VARIABLES
item_vend.pickup_type = pickup_type
if level_control.player.gun != null:
if level_control.player.gun.weapon_info.bullet.ammo_type != 5:
item_vend.ammo_type = level_control.player.gun.weapon_info.bullet.ammo_type
else:
item_vend.ammo_type = item_stats["ammo_type"]
if pickup_type == 0:
if level_control.player.gun != null:
item_vend.value = level_control.player.gun.weapon_info.max_ammo
else:
item_vend.value = item_stats["value"]
else:
item_vend.value = pickup_amount
else:
item_vend = item.instantiate()
item_vend.position = vend_ray.global_position
item_vend.transform.basis = vend_ray.global_transform.basis
item_vend.linear_velocity += vend_ray.global_transform.basis * Vector3(0,0,3)
if number_uses <= 1:
active = false
price_label.text = "offline"
get_parent().add_child(item_vend)
price_label.text = str("$",item_price)
func save():
var save_dict = {
"filename" : get_scene_file_path(),
"parent" : get_parent().get_path(),
"pos_x" : position.x,
"pos_y" : position.y,
"pos_z" : position.z,
"rot_x" : rotation.x,
"rot_y" : rotation.y,
"rot_z" : rotation.z,
"active" : active
}
return save_dict