Files
fps_project_1/scripts/bullet_fake.gd
2024-11-05 16:09:13 -06:00

42 lines
1.0 KiB
GDScript

extends Node3D
var bullet_speed
var bullet_drop
var random_spread_amt
var bullet_damage
var instance_bullethole
var bullet_force_mod = 1.0
var distance_from_player
var player_position
var player_velocity
var bullet_active = true
@onready var mesh = $gunbullet1/Cylinder
@onready var particles = $GPUParticles3D
@onready var enemy_particles = $GPUParticlesEnemy
@onready var hit_indicator = $Audio/HitIndicator
@onready var ray: RayCast3D = $RayCast3D
# Called when the node enters the scene tree for the first time.
func _ready():
visible = false
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _physics_process(delta):
position += transform.basis * Vector3(0, 0, -bullet_speed) * delta
distance_from_player = abs(self.global_position - player_position)
if distance_from_player.length() > 1.5:
visible = true
if ray.is_colliding() and !ray.get_collider().is_in_group("player"):
mesh.visible = false
ray.enabled = false
await get_tree().create_timer(1.0).timeout
queue_free()