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fps_project_1/assets/dead_cam.tscn

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[gd_scene load_steps=3 format=3 uid="uid://by7qyyhyurlw"]
[ext_resource type="Script" path="res://scripts/dead_cam.gd" id="1_qxtd8"]
[sub_resource type="CameraAttributesPractical" id="CameraAttributesPractical_2gkpp"]
dof_blur_far_enabled = true
dof_blur_near_enabled = true
dof_blur_near_transition = 4.0
dof_blur_amount = 0.2
[node name="DeadCam" type="Node3D" groups=["spawned"]]
script = ExtResource("1_qxtd8")
[node name="Camera3D" type="Camera3D" parent="."]
attributes = SubResource("CameraAttributesPractical_2gkpp")
fov = 13.6855
[node name="LookRay" type="RayCast3D" parent="."]
target_position = Vector3(0, 0, -1)
[node name="Timer" type="Timer" parent="."]
wait_time = 0.5
one_shot = true
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]