Files
fps_project_1/scripts/environment_sky_switcher.gd
2025-03-28 16:48:27 -05:00

21 lines
333 B
GDScript

extends Node3D
class_name SkySwitcher
@export var skies : Array[Node] = []
var current_sky
func _ready() -> void:
for i in skies:
i.visible = false
func update_environment_sky(set_to_sky):
if set_to_sky != current_sky:
for i in skies:
if i != set_to_sky:
i.visible = false
skies[set_to_sky].visible = true