Files
fps_project_1/scripts/player_crouched.gd
2025-06-17 10:32:31 -05:00

45 lines
1.2 KiB
GDScript

extends PlayerState
class_name PlayerCrouched
var stand_up = false
func Enter():
character.recoil.add_recoil(Vector3(.2,0,0),5,10)
character.crouch_audio.play()
character.velocity += character.movement_input() * 20
character.standing_collision.disabled = true
func Update(delta):
#move camera down to crouched height
if character.head.position != character.CROUCHED_POS:
character.head.position = lerp(character.head.position, character.CROUCHED_POS, delta * 8)
func Physics_Update(delta):
if character.is_on_floor():
standard_movement(delta)
apply_gravity(delta)
if Input.is_action_just_pressed("crouch"):
if !character.crouch_check.is_colliding():
character.recoil.add_recoil(Vector3(-.2,.03,.03),5,10)
character.crouch_audio.play()
transition_out_of_crouch()
else:
character.recoil.add_recoil(Vector3(-.2,.03,.03),20,10)
character.hit_head.play()
if Input.is_action_just_pressed("jump"):
if !character.crouch_check.is_colliding():
character.recoil.add_recoil(Vector3(-.2,.03,.03),5,10)
standard_jump()
transition_out_of_crouch()
func transition_out_of_crouch():
character.head.position = character.STAND_POS
Transitioned.emit(self,"on foot")
func Exit():
character.standing_collision.disabled = false