Files
fps_project_1/scripts/die_particles.gd

14 lines
331 B
GDScript

extends Node3D
@onready var die_particles = $dieParticles
@export var audio_explode : Node
# Called when the node enters the scene tree for the first time.
func _ready():
die_particles.emitting = true
audio_explode.play()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass