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fps_project_1/assets/bullet_hole.tscn

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[gd_scene load_steps=5 format=3 uid="uid://crvohhc6kgshn"]
[ext_resource type="Texture2D" uid="uid://doo43x1ma0ufm" path="res://assets/UI/Crosshair/100h/Bullet Hole 1_png.png" id="1_a6hxe"]
[ext_resource type="Script" path="res://scripts/bullet_hole.gd" id="1_r63bq"]
[sub_resource type="PlaneMesh" id="PlaneMesh_rv5u3"]
size = Vector2(0.1, 0.1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_y0mpl"]
transparency = 2
alpha_scissor_threshold = 0.454
alpha_antialiasing_mode = 0
blend_mode = 3
albedo_texture = ExtResource("1_a6hxe")
[node name="BulletHole" type="Node3D" groups=["spawned"]]
script = ExtResource("1_r63bq")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, -0.001)
mesh = SubResource("PlaneMesh_rv5u3")
surface_material_override/0 = SubResource("StandardMaterial3D_y0mpl")
[node name="Timer" type="Timer" parent="."]
wait_time = 60.0
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]