Files
fps_project_1/scripts/scene_changer.gd

38 lines
1016 B
GDScript

extends Area3D
class_name Portal
@export var scene_path : String
@export var scene_name : String
@export var level_gamemode : gamemode
@export var scene_thumbnail : Texture2D
var active = false
var round_id : Vector2
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node3D) -> void:
if active:
GameGlobals.no_reentry_portals.append(round_id)
#Let the Bounds detector know player is exiting
SignalBus.emit_signal("player_exiting_tree")
#Set incoming gamemode
GameGlobals.loading_gamemode = level_gamemode
#Save data
if get_tree().current_scene.gamemode.load_save == true:
SaveLoad.save_game_data(get_tree().current_scene.get_name())
SaveLoad.save_user_data()
get_tree().change_scene_to_file(scene_path)
func _on_start_activation_timeout() -> void:
active = true