Files
fps_project_1/scripts/level_sign.gd

17 lines
512 B
GDScript

extends Node3D
@export var portal_node : Node
@onready var level_name: Label3D = $"Level Name"
@onready var gamemode_label: Label3D = $Gamemode
@onready var active: Label3D = $Active
func _process(delta: float) -> void:
level_name.text = portal_node.scene_name
gamemode_label.text = portal_node.level_gamemode.gamemode_name
active.text = str("ACTIVE: ",portal_node.active)
func update_sign_names():
level_name.text = portal_node.scene_name
gamemode_label.text = portal_node.level_gamemode.gamemode_name