Files
fps_project_1/scripts/muzzle_smoke.gd
2024-11-27 16:47:25 -06:00

17 lines
358 B
GDScript

extends Node3D
@onready var fire_smoke: GPUParticles3D = $fire_smoke
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
fire_smoke.emitting = true
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_timer_timeout() -> void:
queue_free()