Files
fps_project_1/assets/materials/Metal1/metal_floor1.tres

20 lines
1.1 KiB
Plaintext

[gd_resource type="StandardMaterial3D" load_steps=5 format=3 uid="uid://cwesakswjq41j"]
[ext_resource type="Texture2D" uid="uid://dk3wcv258yvtv" path="res://assets/materials/55_perforate metal texture-seamless_hr/55_perforate metal texture-seamless_hr_DIFFUSE.jpg" id="1_uvw25"]
[ext_resource type="Texture2D" uid="uid://dbbt30fvvovf6" path="res://assets/materials/55_perforate metal texture-seamless_hr/55_perforate metal texture-seamless_hr_ao.jpg" id="2_avm55"]
[ext_resource type="Texture2D" uid="uid://cxwno0cteiscd" path="res://assets/materials/55_perforate metal texture-seamless_hr/55_perforate metal texture-seamless_hr_normal.jpg" id="3_atct0"]
[ext_resource type="Texture2D" uid="uid://d06k2nu6lb48o" path="res://assets/materials/55_perforate metal texture-seamless_hr/55_perforate metal texture-seamless_hr_specular.jpg" id="4_m4lt2"]
[resource]
albedo_texture = ExtResource("1_uvw25")
metallic = 1.0
roughness_texture = ExtResource("4_m4lt2")
normal_enabled = true
normal_scale = 2.0
normal_texture = ExtResource("3_atct0")
ao_enabled = true
ao_texture = ExtResource("2_avm55")
uv1_scale = Vector3(0.5, 0.5, 0.5)
uv1_triplanar = true
texture_filter = 2