Files
fps_project_1/assets/casing_2.gd
2024-07-16 11:58:16 -05:00

31 lines
874 B
GDScript

extends RigidBody3D
@onready var collision_shape = $CollisionShape3D
@onready var audio_drop = $DropSound
var rng = RandomNumberGenerator.new()
var random_rotation = true
# Called when the node enters the scene tree for the first time.
func _ready():
if random_rotation == true:
var lv_x = rng.randf_range(5.0,7.0)
var lv_y = rng.randf_range(0.0,3.0)
var lv_z = rng.randf_range(0.0,2.0)
var av_x = rng.randf_range(-50.0,50.0)
var av_y = rng.randf_range(-50.0,50.0)
var av_z = rng.randf_range(-50.0,50.0)
linear_velocity += transform.basis * Vector3(lv_x, lv_y, lv_z)
angular_velocity += transform.basis * Vector3(av_x,av_y,av_z)
func _on_timer_timeout():
collision_shape.disabled = true
await get_tree().create_timer(1).timeout
queue_free()
func _on_body_shape_entered(body_rid, body, body_shape_index, local_shape_index):
audio_drop.play()