23 lines
668 B
GDScript
23 lines
668 B
GDScript
extends CharacterState
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class_name NPCIdle
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@export var wander_distance_max : float = 15.0
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@export var scan_time : float = 3
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func Enter():
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get_new_wander_point()
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func Update(delta):
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#if navigation is finished get new point, otherwise continue on path
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if character.nav_agent.is_navigation_finished():
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get_new_wander_point()
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else:
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move_to_nav_point(delta)
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func get_new_wander_point():
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var x = randf_range(-wander_distance_max,wander_distance_max)
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var z = randf_range(-wander_distance_max,wander_distance_max)
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move_target = character.global_position + Vector3(x,0,z)
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character.nav_agent.set_target_position(move_target)
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print("MOVE TARGET : ",move_target)
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