Files
fps_project_1/scripts/EnemyReload.gd

48 lines
1.1 KiB
GDScript

extends EnemyState
class_name EnemyReload
@export var reload_sound : AudioStreamPlayer3D
@export var servo_sound : AudioStreamPlayer3D
@export var retreat_distance : float = 5.0
@onready var player = get_tree().current_scene.player
func Enter():
update_reload_move_target()
servo_sound.play()
func Update(delta):
if enemy.ammo < enemy.max_ammo:
reload()
else:
finished_reload()
func Physics_Update(delta):
if enemy.is_player_visible():
#get player location
enemy.cache_player_pos()
update_reload_look_target()
move_to_nav_point(delta)
turret_look3D(delta)
func update_reload_look_target():
look_target = enemy.global_position + Vector3(0,10,0)
func update_reload_move_target():
var direction = (enemy.player_last_seen - enemy.global_position).normalized()
move_target = direction * retreat_distance
enemy.nav_agent.set_target_position(move_target)
func reload():
if !reload_sound.is_playing():
enemy.ammo += 1
reload_sound.play()
func finished_reload():
servo_sound.play()
if enemy.is_player_visible():
Transitioned.emit(self,"attack")
else:
Transitioned.emit(self,"search") #fix to search when it works