Files
fps_project_1/scripts/spikes_1.gd
2024-12-12 15:08:44 -06:00

26 lines
757 B
GDScript

extends Node3D
@export_enum("Enemy", "Trap") var enemy_type: int
@export var damage : float = 1
@export var pushback : float = 5
@export var taunts : Array[String] = []
@onready var outline_meshes = [$Spikes1/MeshInstance3D]
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_area_3d_body_entered(body: Node3D) -> void:
if body.is_in_group("player"):
if HelperFuncs.angle_velocity_aligned(self,Vector3(0,-1,0),body,Vector3(.7,.7,.7)):
body.hit(damage,self,enemy_type)
var bounce_velocity = -body.velocity
body.velocity = bounce_velocity