30 lines
617 B
GDScript
30 lines
617 B
GDScript
extends RigidBody3D
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class_name Projectile
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@export var collision_raycast_3d : RayCast3D
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var player_position
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var player_velocity
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var bullet_active = true
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var bullet_damage
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var instance_bullethole
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var bullet_force_mod
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var bullet_speed
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var blast_power
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var blast_radius
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func _ready() -> void:
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visible = false
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func _process(delta: float) -> void:
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var distance_from_player = abs(self.global_position - player_position)
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if distance_from_player.length() > 2:
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visible = true
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func collision_ray():
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if collision_raycast_3d != null:
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#do looking towards velocity
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#do lenghth of distance traveled next frame
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pass
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