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fps_project_1/scripts/projectile.gd
2025-03-24 08:40:29 -05:00

30 lines
617 B
GDScript

extends RigidBody3D
class_name Projectile
@export var collision_raycast_3d : RayCast3D
var player_position
var player_velocity
var bullet_active = true
var bullet_damage
var instance_bullethole
var bullet_force_mod
var bullet_speed
var blast_power
var blast_radius
func _ready() -> void:
visible = false
func _process(delta: float) -> void:
var distance_from_player = abs(self.global_position - player_position)
if distance_from_player.length() > 2:
visible = true
func collision_ray():
if collision_raycast_3d != null:
#do looking towards velocity
#do lenghth of distance traveled next frame
pass