Files
fps_project_1/scripts/item_pickup.gd

22 lines
525 B
GDScript

extends RigidBody3D
@onready var player = $"../Player"
@onready var collision_shape = $CollisionShape3D2
var rand_amt
var rng = RandomNumberGenerator.new()
var playermagnet = false
var playerloc
var x_magnet
var y_magnet
var z_magnet
@export var pickupType: String
# Called when the node enters the scene tree for the first time.
func _ready():
rand_amt = rng.randf_range(10.0,100.0)
await get_tree().create_timer(10).timeout
collision_shape.disabled = true
await get_tree().create_timer(1).timeout
self.queue_free()