Files
fps_project_1/scripts/die_particles.gd

29 lines
701 B
GDScript

extends Node3D
@onready var die_particles = $dieParticles
@onready var die_particles_2: GPUParticles3D = $dieParticles2
@export var audio_explode : Node
# Called when the node enters the scene tree for the first time.
func _ready():
die_particles.emitting = true
# die_particles_2.emitting = true
audio_explode.play()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func save():
var save_dict = {
"filename" : get_scene_file_path(),
"parent" : get_parent().get_path(),
"pos_x" : position.x,
"pos_y" : position.y,
"pos_z" : position.z,
"rot_x" : rotation.x,
"rot_y" : rotation.y,
"rot_z" : rotation.z,
}
return save_dict