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fps_project_1/post_processing.tscn
2025-03-05 09:27:42 -06:00

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[gd_scene load_steps=5 format=3 uid="uid://bj1y0fbjtul4a"]
[ext_resource type="Shader" uid="uid://b25ccujykxt3c" path="res://assets/Shaders/outline.gdshader" id="1_ri2g1"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_axa5q"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_loib4"]
render_priority = 0
next_pass = SubResource("ShaderMaterial_axa5q")
shader = ExtResource("1_ri2g1")
shader_parameter/outlineColor = Color(0, 0, 0, 1)
shader_parameter/depth_threshold = 0.025
shader_parameter/normal_threshold = 0.5
shader_parameter/normal_smoothing = 0.25
shader_parameter/max_thickness = 1.5
shader_parameter/min_thickness = 0.75
shader_parameter/max_distance = 75.0
shader_parameter/min_distance = 2.0
shader_parameter/grazing_fresnel_power = 5.0
shader_parameter/grazing_angle_mask_power = 1.0
shader_parameter/grazing_angle_modulation_factor = 50.0
[sub_resource type="QuadMesh" id="QuadMesh_ootk3"]
material = SubResource("ShaderMaterial_loib4")
flip_faces = true
size = Vector2(2, 2)
[node name="PostProcessing" type="MeshInstance3D"]
extra_cull_margin = 16384.0
mesh = SubResource("QuadMesh_ootk3")