Files
fps_project_1/addons/godot-firebase/queues/queueable_http_request.gd

31 lines
1.1 KiB
GDScript

class_name QueueableHTTPRequest
extends HTTPRequest
signal queue_request_completed(result : int, response_code : int, headers : PackedStringArray, body : PackedByteArray)
var _queue := []
# Determine if we need to set Use Threads to true; it can cause collisions with get_http_client_status() due to a thread returning the data _after_ having checked the connection status and result in double-requests.
func _ready() -> void:
request_completed.connect(
func(result : int, response_code : int, headers : PackedStringArray, body : PackedByteArray):
queue_request_completed.emit(result, response_code, headers, body)
if not _queue.is_empty():
var req = _queue.pop_front()
self.request(req.url, req.headers, req.method, req.data)
)
func request(url : String, headers : PackedStringArray = PackedStringArray(), method := HTTPClient.METHOD_GET, data : String = "") -> Error:
var status = get_http_client_status()
var result = OK
if status != HTTPClient.STATUS_DISCONNECTED:
_queue.push_back({url=url, headers=headers, method=method, data=data})
return result
result = super.request(url, headers, method, data)
return result