Files
fps_project_1/scripts/melee_collision.gd
2025-03-14 17:12:49 -05:00

11 lines
211 B
GDScript

extends Node
var bullet_damage
@onready var machete: weapon = $".."
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
bullet_damage = machete.weapon_info.bullet_damage